👉 The Quest is a role-specific branch where the player returns to their homeland to defeat their nemesis, retrieve their class artifact, and earn the Bell of Opening.
Location: Branches from /Dungeon/The Dungeons of Doom via a magic portal between levels 11 and 14. The branch is 5 or 6 levels deep.
Message upon entering the portal level in the Dungeons of Doom: "You receive a faint telepathic message from…" (followed by a message from your Quest Leader).
📜 Second Level Entry Requirements
To enter the second level of the Quest, you must meet three conditions:
- Experience Level 14: You must be at least level 14. If you are lower, the Quest Leader will turn you away.
- Alignment: Your alignment record must be non-negative. You must still follow your original alignment and must not have converted to a different one.
- Approval: You must visit your Quest Leader on the Home level and receive their blessing.
ℹ️ Characteristics
The Quest consists of 5 or 6 levels, entirely tailored to your character's class.
- Home Level: The starting point, featuring your Quest Leader, friendly guards, and usually a temple.
- Upper/Lower Filler Levels: Intermediate levels filled with role-specific monsters. (If the Quest is 6 levels deep, an extra Lower Filler level is generated between the Locate and Goal levels.)
- Locate Level: A specific midpoint level where the flavor text indicates you are getting closer to your Nemesis.
- Goal Level: The bottom-most level, housing your Nemesis.
⚔️ Role Quests
Each role has its own unique Quest branch with specific Leaders, Nemeses, and artifacts. See the individual pages for details:
- Archaeologist Quest
- Barbarian Quest
- Caveman Quest
- Healer Quest
- Knight Quest
- Monk Quest
- Priest Quest
- Ranger Quest
- Rogue Quest
- Samurai Quest
- Tourist Quest
- Valkyrie Quest
- Wizard Quest
🏆 The Nemesis and The Reward
At the bottom of the branch, you must defeat your role's Nemesis, which is a powerful, unique monster.
Upon defeating the Nemesis, you are rewarded with:
- Your Role's Quest Artifact: A powerful, unique item.
- The Bell of Opening: One of the three invocation items required to enter Moloch's Sanctum and complete the game.